High Ball Screen Concepts - FastModel Sports

Published 10/02/2017 by Randy Sherman Favorite Send to FastDraw Print Embed

About This Play/Drill

Iowa State High Ball Screen Concepts Mini-Clinic. Diagrams + Video

  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Basketball Play - High Ball Screen Concepts
  • Four Low

    From the Four Low Alignment...

    4 sprints out to set ball screen on 1. SPRINT! The goal is to "arrive alone" at the ball screen.

     

    Set screen then pop opposite

     

    We want two on the ball! When we have two on the ball, 1 throws back to 4

  • Four Low

    5 must relocate opposite the pop to clear the lane.

    Get to the "Dunker's Spot"

     

    NOTE: Other terms for Dunker's Spot: The Porch, Short Corner, Lob Spot, "In your room"

  • If we successfully got two on the ball, 4 has a momentary 2v1 on the throwback catch. Adhere to the following reads...

  • If X3 runs at ball or freezes in "no man's land" (shown), make the extra pass to corner shooter

  • 4 may look at 3 prompting the blast cut from the corner and wing entry. 3 may rip and go or...

  • 4 may follow into a wing ball screen

  • If X3 stunts up, 3 back cuts = backdoor pass

  • X3 may stay attached to the corner player. Be prepared to shoot as soon as you receive the throwback pass. Or attack the double gap with the drive

  • Drive and Kick - If X3 helps off the corner, kick to shooter

     

    "see chest, think pass"

  • Drop - If X5 helps, drop to 5 in the dunkers spot. This may be a lob/dunk, bounce pass. It will vary

  • Skip - On the drive X5 helps, X2 helps the helper. 2 lifts from corner a bit and we throw the skip

  • "STACKS" Entry

    An example of a stack entry to the high ball screen concpet

  • From this point the same reads would apply

  • We've now created the 2v1 vs. X2