Here are a couple drills that are used at the D1experience.com camp. The drills I've included are:
2on2 Volleyball
3 Line Closeout
Trace the Lane Agility Shooting
Rules:
Players play 2 on 2 inside a volleyball square.
Set a number of passes to be completed (Ex. 10, 20)
Players cannot dribble.
Players must stay inbounds (their square)
Steal and the opposite team takes possession.
2-5 minutes
Drill starts with 3 players at half court. 1 passes to a side and circles behind to the opposite block. when 1 passes to 3, 2 touches the sideline and stops on the wing.3 passes to 2 and prepares to defend him
3 will force 2 baseline into a charge. If 2 drives baseline, 1 can help by taking a charge or closing the space to force 2 to pick op his dribble.
If 2 beats 3 to the middle, 1 either (1) does not help or (2) challenges at the rim.
great drill to work on footwork for the offensive player as well.
You need 1 basketball. There will be no shots!! Each player will keep their own score. Game is to (whatever you decide. 8,10 or time. Most wins)
The drill starts with player 1 passing to 2 and closing out. As soon as 1 moves player 5 needs to move directly under the baskt (This is why there are no shots.)
The objective of the drill is for the offensive player to get 2 feet into the paint using 2 dribbles or less.
Here Player 1 successfully stops player 2. Player 2 will pivot and pass to player 3. IT IS IMPORTANT TO MAKE SURE PLAYERS DON'T "DRILL" BUT PLAY!
When the ball is in the air, 5 should sprint into a closeout on player 3.
Rotation: 1 replaces 2 on the wing, 2 goes to the back of the line.
In this Frame 3 beat the defense (5) into the lane. 3 would yell out "1" to signal his scoring. 3 would pass to 4. 6 would close out and 5 would take 3's spot. 3 would go to the back of the line.
Adjustments:
Since 3 scored, you could let him stay and 5 return to line.
Allow 3 to pass back to 1instead of passing to 4 to force help defender to be game ready vs drill repped.
Drill starts with player 1 sprinting up lane line, planting and sprinting across FT line, then curling off the top of the key and ending with a jumpshot
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