Princeton Offense - Point Series - Over - FastModel Sports

Published 10/14/2020 by Randy Sherman Favorite Send to FastDraw Print Embed

About This Play/Drill

Point Series from the Princeton Offense

Point "Over" Option

An excerpt from our Princeton Offense Playbook!

For more, check out #PrincetonOffenseTips on Twitter! 

Video below ft. Nebraska Wesleyan University

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  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Basketball Play - Princeton Offense - Point Series - Over
  • Above are the lanes to fill in transition. The four perimeter spots are interchangeable.

     

    We want to enter the different phases of Princeton without a call.

     

    Here there is no pitch ahead, the offense dribbles across the halfcourt line and passes guard-to-guard.

     

    Guard-To-Guard Pass = Point Phase

  • On guard-to-guard reversal pass 1 BRUSH cuts behind his man and in front of the post. The cut "runs interference" for Player 5 rising to the elbow.

     

    2 gets to middle of the floor with the inside hand dribble. When entering the elbow we encourage a one-hand pass off the dribble into Player 5. Keep your dribble!!

     

    Guard-To-Guard Pass = Brush Cut into Point Phase

  • Throw & Go

    Player 2 cuts OVER Player 5

     

    Upon entry to the elbow area, if Player 2 can cross his/her defender's face and outrun their pass for a "throw & go" handoff that is the first option.

     

    Note: Player 2, if trailed, may also continue cut to the rim and 5 dumps it over the top. "Curl & Dump"

  • If 2 does not take a handoff, they screen for the player in the corner (Player 3 in this diagram). Player 3 may curl, reject or accept the screen.

     

    Note: when rejecting or curling a screen and cutting into the paint look for opportunity to post up.

     

    If Player 3 does not receive the ball, cut to far corner. And other players fill as shown.

     

    When the cutter makes an inside cut (curl, reject) the screener makes a second cut by popping out as Player 2 does in this diagram.

  • Player 5 may pass and follow ball screen with Player 2 (shown) or dribble-at with Player 2

  • Link: Low Post Phase if we throw to 5 on the roll

  • Link: Point Phase if we throw center of the court

  • 2 may also dribble at 4 (Dribble 1)

  • Backing up to when Player 2 enters the elbow, cuts OVER and screens for Player 3 in the corner, Player 3 may accept the screen. The down Screen is followed by a DHO from Player 5.

     

    If an advantage is gained, Player 3 of course drives to score or kick. If no advantage is gained, Player 3 may dribble up to reset Point Phase.

     

    Let's assume Player 3 drove but did not get to the rim and kicked to Player 4 at wing spot...

  • ...that would link to CHIN DRIFT