4 sets a down-screen for 5 at the block. If 5 isn't open on the initial cut, both 4 and 5 sprint up to set the ball-screen options for 1 at the top of the key. 1 chooses which screen to use and looks to turn the corner. Whichever screen is used, that player will roll and the opposite screener will pop for a shot.
4 sets a down-screen for 5.
5 flashes to the high post.
4 flashes to the elbow after 5 clears the screen.
1 dribbles off of 4's screen.
4 rolls the basket and 5 pops.
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Email to a friend.