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Use this last second SLOB to try and get something going to the rim. The play is designed for 5 at the rim, but with such little time on the clock, your team should probably take the first decent look it gets.
3 runs off double screens.
If 3 is open, you can throw it to him.
4 pops out after 3 cuts.
After 4 clears, 2 screens for 5.
2 also slips the screen.
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