4 Out Motion Overview
10/20/2022Motion Spots Offense is spacing, and spacing is offense: -Strive to keep the two guard spots filled (aka "Square the Top") -Maintain 12' to 15' spacing -Floor balance will dictate wing and forward spots -Take all cuts to the basket (unless post is occupied) and then space out -When spacing out, fill the open spot. If it's not open, back screen out Motion Terminology -Point -Slot -Wing -Forward -Dead Corner -Porch -Landmark -High Post Guard to Wing/Forward Pass = Basket Cut 1 uses a front or rear cut depending on how x1 guards the pass (front cut shown here). Occupied Post = Shallow Cut 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). w/High Post = UCLA Cut (aka Basket Cut) 5 back screens and 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). Guard to Wing/Forward Pass = Middle Screen 1 and 4 must read each other and go opposite. Shown here 4 is the 1st cutter curling to the basket, and 1 replaces out. Guard to Guard Pass = Set a Wide Pin Down Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to ball). -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! Guard to Guard Pass = Receive a Flare Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to set up flare cut. 2 creates proper screening angle by positioning his butt to the dead corner. -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! w/High Post = Chin Cut (aka Basket Cut) 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). 4 looks for 1 cutting to the basket. Several options present themselves here: -1 screens for 3 and 4 screens for 1 (STS) -5 screens (WPD) for 2 or ball screens for 4 -4 passes to 3 and cleans up a stagger screen for 2 Guard to Guard Pass = Set a Ball Screen 4 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to sideline). 4 wants to make x1 go over the top of his screen. -1 needs to drive the ball -4 rolls/dives hard to the rim (or pops if he can shoot the three) -Back action for 2 when 4 dives Wing to Guard Pass = Replace Cut (V-Cut) Preferred cut in this situation to maintain proper floor balance. Wing to Guard Pass = Receive a Back Screen 5 creates proper screening angle by positioning his butt to the basket. 3 uses a front or rear cut depending on how x3 guards the pass (rear cut shown here). After 5 holds the screen: -Pop out if he can shoot the three -Button hook 3 on the landmark -Pin down for for cutters changing sides Post Entry = Spits Anytime we enter the ball to a player with his back to the basket we "split the post". Our default action is for the passer to screen for the nearest perimeter player. In this diagram, 2 screens for 1. Obviously, how the defense reacts will determine our cuts. Post Help = Hot! Anytime the ball cannot be passed to the wing or slot due to a trap and/or denial pressure, post help is needed. In this diagram, 5 flashes to the high post. We always want to fill "3 Near & 1 Deep". On the catch, 2 back cuts and 5 makes a play. Slot Penetration to Open Post = 4 cracks back 2 baseline drifts 5 stays on the porch opposite the ball 3 fills "1-more" spot Slot Penetration to Filled Post = 4 cracks back 2 baseline drifts 5 "undercuts" to get opposite 3 fills "1-more" spot Guard to Wing Dribble Hand Off = Flip Flips (aka DHO) are a means to counter pressure and/or change up ball movement. In this diagram, 1 flip to 2. Much like a ball screen: -1 and 2 come together (w/the ball) -2 wants to tun the corner and get "downhill" -Reading the defense, as with all motion concepts, if very important Quick Hitter(s): Floppy Guard to Guard Dribble Hand Off = Pitch Pitches are a means to counter pressure and/or change up ball movement. In this diagram, 1 pitches to 4. The difference between a flip and a pitch is two-fold: 1. It's a guard to guard transaction (slot to slot). 2. Flips tend to be a little tighter in proximity. A pitch is like a rugby pass. Flips & Pitches Together = Flip, Pitch & Go Combining these two actions together require highly skilled ball handlers, but when done efficiently it can be a very hard to guard addition to motion basketball. In this diagram we see a Flip, Pitch & Go: -1 flips to 2 -2 pitches to 4 Flips & Pitches Together = Flip, Pitch & Go With plenty of space to drive, 4 makes a play: -Gets to the rim -Kicks out to 1 -Passes to 5 Fist Out = Ball Screen on Wing/Slot -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Out = Back Action -5 holds his screen and then dives hard to the basket -Often x2 will help with 5 diving/rolling, 2 fills up (aka "Back Action) -1 reads this a throws back -3 and 4 must "hold the sideline" and be shot ready Fist Down = Ball Screen in Dead Corner -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Up = Ball Screen on the Point -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Flat = Pressure Release for Point Guard To relieve x1's extended pressure, 5 screens with his butt "flat" (aka squared) to the baseline. 1 attacks the space and makes any of these possible plays: -Gets to the rim -Kicks out to 2 -Quick stops and pitches back to 5 *Note: If a forward occupies the porch, "under cut" to the opposite side of the ball (not shown) and be ready to catch and score! Pass and Follow = Follow Pass into a Ball Screen Anytime we have a screening forward pass to a play making guard we encourage this ball screen action. -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Straight Cut -x2 gets blown up by the screen -1st cutter (2) hunts shot -2nd cutter (1) holds screen, rolls to the rim and spaces back out Remember: When in doubt, space out! Curl Cut -x2 trails 2 around the screen -1st cutter (2) tightly curls around the screen, forces help and cuts to the rim -2nd cutter (1) holds screen and bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! Flare Cut -x2 gets off and goes under the screen -1st cutter (2) reads this, communicates to 1 and flares -2nd cutter (1) repositions screening angle, holds screen and cuts to the rim Remember: Passer (4) may have to dribble to improve passing angle! Back Cut -x2 cheats and tries to blow up the screen -1st cutter (2) reads this and back cuts to the rim -2nd cutter (1) holds screen and then bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! See More
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