Indiana - Zipper Pop
03/23/2016In this play, Indiana takes advantage of defenses that like to deny passing lanes. If the first cut isn't open, the 2 pops out to get the ball and looks to drive. See More
Favorite Send to FastDrawIn this play, Indiana takes advantage of defenses that like to deny passing lanes. If the first cut isn't open, the 2 pops out to get the ball and looks to drive. See More
Favorite Send to FastDrawCommon play for the San Antonio Spurs-usually seen out of their pattern motion offense. See More
Favorite Send to FastDrawMid-way through the second quarter, the San Antonio Spurs ran this play against the LA Clippers in game 2. Ginobili (2) ended up getting trapped in the elbow pick and roll, Ginobili passed to 3 for a catch and shooter 3pter. See More
Favorite Send to FastDrawGreat quick hitter than can be run out of transition or on a low game/shot clock. See More
Favorite Send to FastDrawCheck out the blog post on 1-4 to Score below! See More
Favorite Send to FastDrawTrain multiple actions, including post feeds, duck-ins, laker cuts, passes out of the post, and of course - making shots! Players will get two shots at a time in two different locations. Can be used with a small group or your entire team. See More
Favorite Send to FastDrawPin & Skip is a great action to use against sagging man defenders and zone defense. Use the Dr. Dish as the low defender and skip the ball to a wide open shooter. Plenty of variations to keep the drill fresh and train multiple actions. Can use with a small group or your whole team. See More
Favorite Send to FastDrawFull court, full skill drill utilizing the Dr. Dish as the outlet passer. Use it to train ball handling, outlet pass positioning, moves on the move, finishing off two feet, and more. The goal of total makes should vary by level - girls' varsity team starts out with the goal of 70 in 5 mins in November, should be nearing 100 in January. See More
Favorite Send to FastDrawA variation on the "Hunt the Paint" drill that encompasses transition principles, such as passing the ball ahead, changing momentum/direction on the catch, finishing against contact, rebounding, and pushing it off a rebound. Competitive way to start practice, get the juices flowing, and make SHOTS! See More
Favorite Send to FastDrawA read and react quick hitter to get the ball to your best finisher/decision maker in the middle of the lane. Uses a variety of actions and ends with 5 scoring options each time. See More
Favorite Send to FastDrawA great way to get position groups/small groups plenty of game speed reps in practice. We use this every day during our 25 minute skill work split. See More
Favorite Send to FastDrawWith 7:20 left in the 2nd quarter of their Sweet 16 matchup with Lousiville, Oregon State coach Scott Rueck called this quick hitter to get a look at a layup to stop the Cardinals run. The key to this play is the timing of the cross underneath the basket and the quick reversal of direction to set the screens. See More
Favorite Send to FastDrawMotion Spots Offense is spacing, and spacing is offense: -Strive to keep the two guard spots filled (aka "Square the Top") -Maintain 12' to 15' spacing -Floor balance will dictate wing and forward spots -Take all cuts to the basket (unless post is occupied) and then space out -When spacing out, fill the open spot. If it's not open, back screen out Motion Terminology -Point -Slot -Wing -Forward -Dead Corner -Porch -Landmark -High Post Guard to Wing/Forward Pass = Basket Cut 1 uses a front or rear cut depending on how x1 guards the pass (front cut shown here). Occupied Post = Shallow Cut 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). w/High Post = UCLA Cut (aka Basket Cut) 5 back screens and 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). Guard to Wing/Forward Pass = Middle Screen 1 and 4 must read each other and go opposite. Shown here 4 is the 1st cutter curling to the basket, and 1 replaces out. Guard to Guard Pass = Set a Wide Pin Down Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to ball). -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! Guard to Guard Pass = Receive a Flare Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to set up flare cut. 2 creates proper screening angle by positioning his butt to the dead corner. -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! w/High Post = Chin Cut (aka Basket Cut) 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). 4 looks for 1 cutting to the basket. Several options present themselves here: -1 screens for 3 and 4 screens for 1 (STS) -5 screens (WPD) for 2 or ball screens for 4 -4 passes to 3 and cleans up a stagger screen for 2 Guard to Guard Pass = Set a Ball Screen 4 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to sideline). 4 wants to make x1 go over the top of his screen. -1 needs to drive the ball -4 rolls/dives hard to the rim (or pops if he can shoot the three) -Back action for 2 when 4 dives Wing to Guard Pass = Replace Cut (V-Cut) Preferred cut in this situation to maintain proper floor balance. Wing to Guard Pass = Receive a Back Screen 5 creates proper screening angle by positioning his butt to the basket. 3 uses a front or rear cut depending on how x3 guards the pass (rear cut shown here). After 5 holds the screen: -Pop out if he can shoot the three -Button hook 3 on the landmark -Pin down for for cutters changing sides Post Entry = Spits Anytime we enter the ball to a player with his back to the basket we "split the post". Our default action is for the passer to screen for the nearest perimeter player. In this diagram, 2 screens for 1. Obviously, how the defense reacts will determine our cuts. Post Help = Hot! Anytime the ball cannot be passed to the wing or slot due to a trap and/or denial pressure, post help is needed. In this diagram, 5 flashes to the high post. We always want to fill "3 Near & 1 Deep". On the catch, 2 back cuts and 5 makes a play. Slot Penetration to Open Post = 4 cracks back 2 baseline drifts 5 stays on the porch opposite the ball 3 fills "1-more" spot Slot Penetration to Filled Post = 4 cracks back 2 baseline drifts 5 "undercuts" to get opposite 3 fills "1-more" spot Guard to Wing Dribble Hand Off = Flip Flips (aka DHO) are a means to counter pressure and/or change up ball movement. In this diagram, 1 flip to 2. Much like a ball screen: -1 and 2 come together (w/the ball) -2 wants to tun the corner and get "downhill" -Reading the defense, as with all motion concepts, if very important Quick Hitter(s): Floppy Guard to Guard Dribble Hand Off = Pitch Pitches are a means to counter pressure and/or change up ball movement. In this diagram, 1 pitches to 4. The difference between a flip and a pitch is two-fold: 1. It's a guard to guard transaction (slot to slot). 2. Flips tend to be a little tighter in proximity. A pitch is like a rugby pass. Flips & Pitches Together = Flip, Pitch & Go Combining these two actions together require highly skilled ball handlers, but when done efficiently it can be a very hard to guard addition to motion basketball. In this diagram we see a Flip, Pitch & Go: -1 flips to 2 -2 pitches to 4 Flips & Pitches Together = Flip, Pitch & Go With plenty of space to drive, 4 makes a play: -Gets to the rim -Kicks out to 1 -Passes to 5 Fist Out = Ball Screen on Wing/Slot -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Out = Back Action -5 holds his screen and then dives hard to the basket -Often x2 will help with 5 diving/rolling, 2 fills up (aka "Back Action) -1 reads this a throws back -3 and 4 must "hold the sideline" and be shot ready Fist Down = Ball Screen in Dead Corner -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Up = Ball Screen on the Point -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Flat = Pressure Release for Point Guard To relieve x1's extended pressure, 5 screens with his butt "flat" (aka squared) to the baseline. 1 attacks the space and makes any of these possible plays: -Gets to the rim -Kicks out to 2 -Quick stops and pitches back to 5 *Note: If a forward occupies the porch, "under cut" to the opposite side of the ball (not shown) and be ready to catch and score! Pass and Follow = Follow Pass into a Ball Screen Anytime we have a screening forward pass to a play making guard we encourage this ball screen action. -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Straight Cut -x2 gets blown up by the screen -1st cutter (2) hunts shot -2nd cutter (1) holds screen, rolls to the rim and spaces back out Remember: When in doubt, space out! Curl Cut -x2 trails 2 around the screen -1st cutter (2) tightly curls around the screen, forces help and cuts to the rim -2nd cutter (1) holds screen and bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! Flare Cut -x2 gets off and goes under the screen -1st cutter (2) reads this, communicates to 1 and flares -2nd cutter (1) repositions screening angle, holds screen and cuts to the rim Remember: Passer (4) may have to dribble to improve passing angle! Back Cut -x2 cheats and tries to blow up the screen -1st cutter (2) reads this and back cuts to the rim -2nd cutter (1) holds screen and then bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! See More
Favorite Send to FastDraw"Iverson STS Flare" is one of my favorite ball screen sets, due to the multiple actions that occur around the ball screen. The Iverson Cut initiates the set, which is followed by a screen-the-ballscreener action. To really challenge the defense, there is a weak side flare screen, and a back screen for the ball screener. If read properly, this set is incredibly hard to defend. See More
Favorite Send to FastDraw"Iverson STS Flare" is a set that creates an advantage with a ball screen, while offering an opportunity for a lob, or a 3-point shot. It is a set that can be run on multiple possessions, to generate a rhythm offensively. See More
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